9.2. Common Instructions

In this section, we discuss several common ARM assembly instructions. Table 1 lists the most foundational instructions in ARM assembly.

Table 1. Most Common Instructions
Instruction Translation

ldr D, [addr]

D = *(addr) (loads the value in memory into register D)

str S, [addr]

*(addr) = S (stores S into memory location *(addr) )

mov D, S

D = S (copies value of S into D)

add D, O1, O2

D = O1 + O2 (adds O1 to O2 and stores result in D)

sub D, O1, O2

D = O1 - O2 (subtracts O2 from O1 and stores result in D)

Therefore, the sequence of instructions

str     w0, [sp, #12]
ldr     w0, [sp, #12]
add     w0, w0, #0x2

translates to:

  • Store the value in register w0 in the memory location specified by sp + 12 (or *(sp + 12)).

  • Load the value from memory location sp + 12 (or *(sp + 12)) into register w0.

  • Add the value 0x2 to register w0, and store the result in register w0 (or w0 = w0 + 0x2).

The add and sub instructions shown in Table 1 also assist with maintaining the organization of the program stack (i.e., the call stack). Recall that the stack pointer (sp) is reserved by the compiler for call stack management. Recall also from our earlier discussion on program memory that the call stack typically stores local variables and parameters and helps the program track its own execution (see Figure 1). On ARM systems, the execution stack grows toward lower addresses. Like all stack data structures, operations occur at the "top" of the call stack; sp therefore "points" to the top of the stack, and its value is the address of top of the stack.

The parts of a program’s address space.
Figure 1. The parts of a program’s address space

The ldp and stp instructions shown in Table 2 assist with moving multiple memory locations, usually either on or off the program stack. In Table 2, the register x0 holds a memory address.

Table 2. Some Instructions for Accessing Multiple Memory Locations
Instruction Translation

ldp D1, D2, [x0]

D1 = *(x0), D2 = *(x0+8) (loads the value at x0 and x0+8 into registers D1 and D2, respectively)

ldp D1, D2, [x0, #0x10]!

x0 = x0 + 0x10, then sets D1 = *(x0), D2 = *(x0+8)

ldp D1, D2, [x0], #0x10

D1 = *(x0), D2 = *(x0+8), then sets x0 = x0 + 0x10

stp S1, S2, [x0]

*(x0) = S1, *(x0+8) = S2 (stores S1 and S2 at locations *(x0) and *(x0+8), respectively)

stp S1, S2, [x0, #-16]!

sets x0 = x0 - 16, then stores *(x0) = S1, *(x0+8) = S2

stp S1, S2, [x0], #-16

stores *(x0) = S1, *(x0+8) = S2 then sets x0 = x0 - 16

In short, the ldp instruction loads a pair of values from the memory locations held in register x0 and at an offset of eight from that memory location (i.e., x0 + 0x8) into the destination registers D1 and D2, respectively. Meanwhile, the stp instruction stores the pair of values in source registers S1 and S2 to the memory locations held in register x0 and at an offset of eight from that address (i.e., x0 + 0x8). Note that the assumption here is that values in the registers are 64-bit quantities. If 32-bit registers are being used instead, the memory offsets change to x0 and x0 + 0x4 respectively.

There are also two special forms of the ldp and stp instructions that enable simultaneous updates to x0. For example, the instruction stp S1, S2, [x0, #-16]! implies that 16 bytes should first be subtracted from x0, and only afterward should S1 and S2 be stored at the offsets [x0] and [x0+0x8]. In contrast, the instruction ldp D1, D2, [x0], #0x10 states that the values at offsets [x0] and [x0+8] should first be stored in destination registers D1 and D2 and only afterward should x0 have 16 bytes added to it. These special forms are commonly used at the beginning and end of functions that have multiple function calls, as we will see later.

9.2.1. Putting It All Together: A More Concrete Example

Let’s take a closer look at the adder2 function

//adds two to an integer and returns the result
int adder2(int a) {
    return a + 2;
}

and its corresponding assembly code:

0000000000000724 <adder2>:
 724:   d10043ff        sub     sp, sp, #0x10
 728:   b9000fe0        str     w0, [sp, #12]
 72c:   b9400fe0        ldr     w0, [sp, #12]
 730:   11000800        add     w0, w0, #0x2
 734:   910043ff        add     sp, sp, #0x10
 738:   d65f03c0        ret

The assembly code consists of a sub instruction, followed by str and ldr instructions, two add instructions, and finally a ret instruction. To understand how the CPU executes this set of instructions, we need to revisit the structure of program memory. Recall that every time a program executes, the operating system allocates the new program’s address space (also known as virtual memory). Virtual memory and the related concept of processes are covered in greater detail in Chapter 13; for now, it suffices to think of a process as the abstraction of a running program and virtual memory as the memory that is allocated to a single process. Every process has its own region of memory called the call stack. Keep in mind that the call stack is located in process/virtual memory, unlike registers (which are located in the CPU).

Figure 2 depicts a sample state of the call stack and registers prior to the execution of the adder2 function.

frame1
Figure 2. Execution stack prior to execution

Notice that the stack grows toward lower addresses. The parameter to the adder2 function (or a) is stored in register x0 by convention. Since a is of type int, it is stored in component register w0, as shown in Figure 2. Likewise, since the adder2 function returns an int, component register w0 is used for the return value instead of x0.

The addresses associated with the instructions in the code segment of program memory have been shortened to 0x724-0x738 to improve figure readability. Likewise, the addresses associated with the call stack segment of program memory have been shortened to 0xe40-0xe50 from a range of 0xffffffffee40 to 0xffffffffee50. In truth, call stack addresses occur at much higher addresses in program memory than code segment addresses.

Pay close attention to the initial values of registers sp and pc: they are 0xe50 and 0x724, respectively. The pc register (or program counter) indicates the next instruction to execute, and the address 0x724 corresponds to the first instruction in the adder2 function. The red (upper-left) arrow in the following figures visually indicates the currently executing instruction.


frame2

The first instruction (sub sp, sp, #0x10) subtracts the constant value 0x10 from the stack pointer, and updates the stack pointer with the new result. Since the stack pointer contains the address of the top of the stack, this operation grows the stack by 16 bytes. The stack pointer now contains the address 0xe40, whereas the program counter (pc) register contains the address of the next instruction to execute, or 0x728.


frame3

Recall that the str instruction stores a value located in a register into memory. Thus, the next instruction (str w0, [sp, #12]) places the value in w0 (the value of a, or 0x28) at call stack location sp + 12, or 0xe4c. Note that this instruction does not modify the contents of register sp in any way; it simply stores a value on the call stack. Once this instruction executes, pc advances to the address of the next instruction, or 0x72c.


frame4

Next, ldr w0, [sp, #12] executes. Recall that the ldr instruction loads a value in memory into a register. By executing this instruction, the CPU replaces the value in register w0 with the value located at stack address sp + 12. Even though this may seem like a nonsensical operation (0x28 is replaced by 0x28, after all), it highlights a convention where the compiler typically stores function parameters onto the call stack for later use and then reloads them into registers as needed. Again, the value stored in the sp register is not affected by the str operation. As far as the program is concerned, the "top" of the stack is still 0xe40. Once the ldr instruction executes, pc advances to address 0x730.


frame5

Afterward, add w0, w0, #0x2 executes. Recall that the add instruction has the form add D, O1, O2 and places O1 + O2 in the destination register D. So, add w0, w0, #0x2 adds the constant value 0x2 to the value stored in w0 (0x28), resulting in 0x2A being stored in register w0. Register pc advances to the next instruction to be executed, or 0x734.


frame6

The next instruction that executes is add sp, sp, #0x10. This instruction adds 16 bytes to the address stored in sp. Since the stack grows toward lower addresses, adding 16 bytes to the stack pointer consequently shrinks the stack, and reverts sp to its original value of 0xe50. The pc register then advances to 0x738.

Recall that the purpose of the call stack is to store the temporary data that each function uses as it executes in the context of a larger program. By convention, the stack "grows" at the beginning of a function call, and reverts to its original state when the function ends. As a result, it is common to see a sub sp, sp, #v instruction (where v is some constant value) at the beginning of a function, and add sp, sp, #v at the end.


frame7

The last instruction that executes is ret. We will talk more about what ret does in future sections when we discuss function calls, but for now it suffices to know that ret prepares the call stack for returning from a function. By convention, the register x0 always contains the return value (if one exists). In this case, since adder2 is of type int, the return value is stored in component register w0 and the function returns the value 0x2A, or 42.