16.6. Structs
Arrays and structs are the two ways in which C supports creating collections of data elements. Arrays are used to create an ordered collection of data elements of the same type, whereas structs are used to create a collection of data elements of different types. A C programmer can combine array and struct building blocks in many different ways to create more complex data types and structures. This section introduces structs, and in Chapter 2 we characterize structs in more detail and show how you can combine them with arrays.
C is not an object-oriented language; thus, it doesn’t support classes. It
does, however, support defining structured types, which are like the public
data part of classes. A struct
is a type used to represent a heterogeneous
collection of data; it’s a mechanism for treating a set of different types as a
single, coherent unit. C structs provide a level of abstraction on top of
individual data values, treating them as a single type. For example, a student
has a name, age, grade point average (GPA), and graduation year. A programmer
could define a new struct
type to combine those four data elements into a
single struct student
variable that contains a name value (type char []
, to
hold a string), an age value (type int
), a GPA value (type float
), and a
graduation year value (type int
). A single variable of this struct type can
store all four pieces of data for a particular student; for example, ("Freya",
19, 3.7, 2021).
There are three steps to defining and using struct
types in C programs:
-
Define a new
struct
type that represents the structure. -
Declare variables of the new
struct
type. -
Use dot (
.
) notation to access individual field values of the variable.
16.6.1. Defining a Struct Type
A struct type definition should appear outside of any function, typically
near the top of the program’s .c
file. The syntax for defining a new struct
type is the following (struct
is a reserved keyword):
struct <struct_name> {
<field 1 type> <field 1 name>;
<field 2 type> <field 2 name>;
<field 3 type> <field 3 name>;
...
};
Here’s an example of defining a new struct studentT
type for storing student
data:
struct studentT {
char name[64];
int age;
float gpa;
int grad_yr;
};
This struct definition adds a new type to C’s type system, and the type’s name
is struct studentT
. This struct defines four fields, and each field
definition includes the type and name of the field. Note that in this example,
the name
field’s type is a character array, for
use as a string.
16.6.2. Declaring Variables of Struct Types
Once the type has been defined, you can declare variables of the new type,
struct studentT
. Note that unlike the other types we’ve encountered so far
that consist of just a single word (for example, int
, char
, and float
),
the name of our new struct type is two words, struct studentT
.
struct studentT student1, student2; // student1, student2 are struct studentT
16.6.3. Accessing Field Values
To access field values in a struct variable, use dot notation:
<variable name>.<field name>
When accessing structs and their fields, carefully consider the types of the
variables you’re using. Novice C programmers often introduce bugs into their
programs by failing to account for the types of struct fields.
Table 1 shows the types of several expressions surrounding our
struct studentT
type.
Expression | C type |
---|---|
|
|
|
integer ( |
|
array of characters ( |
|
character ( |
Here are some examples of assigning a struct studentT
variable’s fields:
// The 'name' field is an array of characters, so we can use the 'strcpy'
// string library function to fill in the array with a string value.
strcpy(student1.name, "Kwame Salter");
// The 'age' field is an integer.
student1.age = 18 + 2;
// The 'gpa' field is a float.
student1.gpa = 3.5;
// The 'grad_yr' field is an int
student1.grad_yr = 2020;
student2.grad_yr = student1.grad_yr;
Figure 1 illustrates the layout of the student1
variable in
memory after the field assignments in the preceding example. Only the struct
variable’s fields (the areas in boxes) are stored in memory. The field names
are labeled on the figure for clarity, but to the C compiler, fields are simply
storage locations or offsets from the start of the struct variable’s memory.
For example, based on the definition of a struct studentT
, the compiler knows
that to access the field named gpa
, it must skip past an array of 64
characters (name
) and one integer (age
). Note that in the figure, the
name
field only depicts the first six characters of the 64-character array.
C struct types are lvalues, meaning they can appear on the left side of an assignment statement. Thus, a struct variable can be assigned the value of another struct variable using a simple assignment statement. The field values of the struct on the right side of the assignment statement are copied to the field values of the struct on the left side of the assignment statement. In other words, the contents of memory of one struct are copied to the memory of the other. Here’s an example of assigning a struct’s values in this way:
student2 = student1; // student2 gets the value of student1
// (student1's field values are copied to
// corresponding field values of student2)
strcpy(student2.name, "Frances Allen"); // change one field value
Figure 2 shows the values of the two student variables after the
assignment statement and call to strcpy
have executed. Note that the figure
depicts the name
fields as the string values they contain rather than the
full array of 64 characters.
C provides a sizeof
operator that takes a type and returns the number of
bytes used by the type. The sizeof
operator can be used on any C type,
including struct types, to see how much memory space a variable of that type
needs. For example, we can print the size of a struct studentT
type:
// Note: the `%lu` format placeholder specifies an unsigned long value.
printf("number of bytes in student struct: %lu\n", sizeof(struct studentT));
When run, this line should print out a value of at least 76 bytes, because 64
characters are in the name
array (1 byte for each char
), 4 bytes for the
int
age
field, 4 bytes for the float
gpa
field, and 4 bytes for the
int
grad_yr
field. The exact number of bytes might be larger than 76 on
some machines.
Here’s a full example program that
defines and demonstrates the use of our struct studentT
type:
#include <stdio.h>
#include <string.h>
// Define a new type: struct studentT
// Note that struct definitions should be outside function bodies.
struct studentT {
char name[64];
int age;
float gpa;
int grad_yr;
};
int main(void) {
struct studentT student1, student2;
strcpy(student1.name, "Kwame Salter"); // name field is a char array
student1.age = 18 + 2; // age field is an int
student1.gpa = 3.5; // gpa field is a float
student1.grad_yr = 2020; // grad_yr field is an int
/* Note: printf doesn't have a format placeholder for printing a
* struct studentT (a type we defined). Instead, we'll need to
* individually pass each field to printf. */
printf("name: %s age: %d gpa: %g, year: %d\n",
student1.name, student1.age, student1.gpa, student1.grad_yr);
/* Copy all the field values of student1 into student2. */
student2 = student1;
/* Make a few changes to the student2 variable. */
strcpy(student2.name, "Frances Allen");
student2.grad_yr = student1.grad_yr + 1;
/* Print the fields of student2. */
printf("name: %s age: %d gpa: %g, year: %d\n",
student2.name, student2.age, student2.gpa, student2.grad_yr);
/* Print the size of the struct studentT type. */
printf("number of bytes in student struct: %lu\n", sizeof(struct studentT));
return 0;
}
When run, this program outputs the following:
name: Kwame Salter age: 20 gpa: 3.5, year: 2020 name: Frances Allen age: 20 gpa: 3.5, year: 2021 number of bytes in student struct: 76
16.6.4. Passing Structs to Functions
In C, arguments of all types are passed by value to functions. Thus, if a function has a struct type parameter, then when called with a struct argument, the argument’s value is passed to its parameter, meaning that the parameter gets a copy of its argument’s value. The value of a struct variable is the contents of its memory, which is why we can assign the fields of one struct to be the same as another struct in a single assignment statement like this:
student2 = student1;
Because the value of a struct variable represents the full contents of its memory, passing a struct as an argument to a function gives the parameter a copy of all the argument struct’s field values. If the function changes the field values of a struct parameter, the changes to the parameter’s field values have no effect on the corresponding field values of the argument. That is, changes to the parameter’s fields only modify values in the parameter’s memory locations for those fields, not in the argument’s memory locations for those fields.
Here’s a full example program using the
checkID
function that takes a struct parameter:
#include <stdio.h>
#include <string.h>
/* struct type definition: */
struct studentT {
char name[64];
int age;
float gpa;
int grad_yr;
};
/* function prototype (prototype: a declaration of the
* checkID function so that main can call it, its full
* definition is listed after main function in the file):
*/
int checkID(struct studentT s1, int min_age);
int main(void) {
int can_vote;
struct studentT student;
strcpy(student.name, "Ruth");
student.age = 17;
student.gpa = 3.5;
student.grad_yr = 2021;
can_vote = checkID(student, 18);
if (can_vote) {
printf("%s is %d years old and can vote.\n",
student.name, student.age);
} else {
printf("%s is only %d years old and cannot vote.\n",
student.name, student.age);
}
return 0;
}
/* check if a student is at least the min age
* s: a student
* min_age: a minimum age value to test
* returns: 1 if the student is min_age or older, 0 otherwise
*/
int checkID(struct studentT s, int min_age) {
int ret = 1; // initialize the return value to 1 (true)
if (s.age < min_age) {
ret = 0; // update the return value to 0 (false)
// let's try changing the student's age
s.age = min_age + 1;
}
printf("%s is %d years old\n", s.name, s.age);
return ret;
}
When main
calls checkID
, the value of the student
struct
(a copy of the memory contents of all its fields) is passed to the
s
parameter. When the function changes the value of its parameter’s
age
field, it doesn’t affect the age
field of its argument (student
).
This behavior can be seen by running the program, which outputs the following:
Ruth is 19 years old Ruth is only 17 years old and cannot vote.
The output shows that when checkID
prints the age
field, it reflects the
function’s change to the age
field of the parameter s
. However, after the
function call returns, main
prints the age
field of student
with the same
value it had prior to the checkID
call. Figure 3 illustrates the
contents of the call stack just before the checkID
function returns.
Understanding the pass-by-value semantics of struct parameters is particularly
important when a struct contains a statically declared array field (like the
name
field in struct studentT
). When such a struct is passed to a
function, the struct argument’s entire memory contents, including every array
element in the array field, is copied to its parameter. If the parameter
struct’s array contents are changed by the function, those changes will not
persist after the function returns. This behavior might seem odd given what we
know about how arrays are
passed to functions, but it’s consistent with the struct-copying behavior
described earlier.