7.8. Matrices
A matrix is a 2D array. A matrix in C can be statically allocated as a 2-dimensional array (M[n][m]
),
dynamically allocated with a single call to malloc()
, or dynamically allocated as an array of arrays.
Let’s consider the array of arrays implementation. The first array contains n
elements (M[n]
), and each
element M[i]
in our matrix contains an array of m
elements. The following code snippets each
declare matrices of size 4 x 3:
//statically-allocated matrix (allocated on stack)
int M1[4][3];
//dynamically-allocated matrix (programmer friendly, allocated on heap)
int **M2, i;
M2 = malloc(4 * sizeof(int*));
for (i = 0; i < 4; i++) {
M2[i] = malloc(3 * sizeof(int));
}
In the case of the dynamically allocated matrix, the main array contains a contiguous array of int
pointers. Each integer
pointer points to a different array in memory. Figure 1 illustrates how we would normally visualize each of these matrices:

For both of the above matrix declarations, element (i,j) can be accessed using the double indexing syntax M[i][j]
, where M
is
either M1
or M2
. However, the organization of these matrices are different in memory. While both store the elements in their primary array
contiguously in memory, our statically allocated matrix also stores all the rows contiguously in memory:

This contiguous ordering is not guaranteed for M2. Recall that to
contiguously allocate an n x m matrix on the heap, we should use a single call to malloc()
that
allocates n x m elements:
//dynamic matrix (allocated on heap, memory efficient way)
#define ROWS 4
#define COLS 3
int *M3;
M3 = malloc(ROWS*COLS*sizeof(int));
Recall that with the declaration of M3
, element (i,j) cannot be accessed using the M[i][j]
notation. Instead,
we must index the element using the format: M3[i*COLS + j]
.
7.8.1. Contiguous Two Dimensional Arrays
Consider a function sumMat()
that takes a pointer to a contiguously allocated (either statically allocated or
a memory efficient dynamically allocated) matrix as its first parameter, along with a number of rows and columns
and returns the sum of all the elements inside the matrix.
We use scaled indexing in the code snippet below, since it applies to both statically and dynamically allocated contiguous matrices.
Recall that the syntax m[i][j]
does not work with the memory efficient contiguous dynamic allocation previously discussed.
int sumMat(int *m, int rows, int cols) {
int i, j, total = 0;
for (i = 0; i < rows; i++){
for (j = 0; j < cols; j++){
total += m[i*cols + j];
}
}
return total;
}
Here is the corresponding assembly. Each line is annotated with its English translation:
Dump of assembler code for function sumMat: 0x400686 <+0>: push %rbp # save rbp 0x400687 <+1>: mov %rsp,%rbp # update rbp (new stack frame) 0x40068a <+4>: mov %rdi,-0x18(%rbp) # copy m to %rbp-0x18 0x40068e <+8>: mov %esi,-0x1c(%rbp) # copy rows to %rbp-0x1c 0x400691 <+11>: mov %edx,-0x20(%rbp) # copy cols parameter to %rbp-0x20 0x400694 <+14>: movl $0x0,-0x4(%rbp) # copy 0 to %rbp-0x4 (total) 0x40069b <+21>: movl $0x0,-0xc(%rbp) # copy 0 to %rbp-0xc (i) 0x4006a2 <+28>: jmp 0x4006e1 <sumMat+91> # goto <sumMat+91> 0x4006a4 <+30>: movl $0x0,-0x8(%rbp) # copy 0 to %rbp-0x8 (j) 0x4006ab <+37>: jmp 0x4006d5 <sumMat+79> # goto <sumMat+79> 0x4006ad <+39>: mov -0xc(%rbp),%eax # copy i to %eax 0x4006b0 <+42>: imul -0x20(%rbp),%eax # multiply i with cols, place in %eax 0x4006b4 <+46>: mov %eax,%edx # copy i*cols to %edx 0x4006b6 <+48>: mov -0x8(%rbp),%eax # copy j to %eax 0x4006b9 <+51>: add %edx,%eax # add i*cols with j, place in %eax 0x4006bb <+53>: cltq # convert %eax to a 64-bit int 0x4006bd <+55>: lea 0x0(,%rax,4),%rdx # multiply (i*cols+j) by 4,put in %rdx 0x4006c5 <+63>: mov -0x18(%rbp),%rax # copy m to %rax 0x4006c9 <+67>: add %rdx,%rax # add m to (i*cols+j)*4, place in %rax 0x4006cc <+70>: mov (%rax),%eax # copy m[i*cols+j] to %eax 0x4006ce <+72>: add %eax,-0x4(%rbp) # add m[i*cols+j] to total 0x4006d1 <+75>: addl $0x1,-0x8(%rbp) # add 1 to j (j++) 0x4006d5 <+79>: mov -0x8(%rbp),%eax # copy j to %eax 0x4006d8 <+82>: cmp -0x20(%rbp),%eax # compare j with cols 0x4006db <+85>: jl 0x4006ad <sumMat+39> # if (j < cols) goto <sumMat+39> 0x4006dd <+87>: addl $0x1,-0xc(%rbp) # add 1 to i 0x4006e1 <+91>: mov -0xc(%rbp),%eax # copy i to %eax 0x4006e4 <+94>: cmp -0x1c(%rbp),%eax # compare i with rows 0x4006e7 <+97>: jl 0x4006a4 <sumMat+30> # if (i < rows) goto <sumMat+30> 0x4006e9 <+99>: mov -0x4(%rbp),%eax # copy total to %eax 0x4006ec <+102>: pop %rbp # clean up stack 0x4006ed <+103>: retq # return total
Local variables i
, j
, and total
are loaded at addresses %rbp-0xc
, %rbp-0x8
and %rbp-0x4
on the stack, respectively. Input parameters m
, row
, and cols
are stored at
locations %rbp-0x8
, %rbp-0x1c
, and %rbp-0x20
respectively. Using this knowledge, let’s zoom in on
the component that just deals with the access of element (i,j) in our matrix:
0x4006ad <+39>: mov -0xc(%rbp),%eax # copy i to %eax 0x4006b0 <+42>: imul -0x20(%rbp),%eax # multiply i with cols, place in %eax 0x4006b4 <+46>: mov %eax,%edx # copy i*cols to %edx
The first set of instructions shown above calculates the value i*cols
and places it in register %edx
. Recall that for
a matrix called matrix
, matrix+i*cols
is equivalent to &matrix[i]
.
0x4006b6 <+48>: mov -0x8(%rbp),%eax # copy j to %eax 0x4006b9 <+51>: add %edx,%eax # add i*cols with j, place in %eax 0x4006bb <+53>: cltq # convert %eax to a 64-bit int 0x4006bd <+55>: lea 0x0(,%rax,4),%rdx # multiply (i*cols+j) by 4,put in %rdx
The next set of instructions computes (i*cols+j)*4
. The compiler multiplies the index i*cols+j
by 4 since each element in the matrix is a 4-byte integer and this multiplication enables the compiler to compute
the correct offset. The cltq
instruction on line <sumMat+53>
is needed to sign-extend the contents of %eax
into a
64-bit integer, since that is about to be used for address calculation.
Next, the following set of instructions adds the calculated offset to the matrix pointer and dereferences it to yield the value of element (i,j):
0x4006c5 <+63>: mov -0x18(%rbp),%rax # copy m to %rax 0x4006c9 <+67>: add %rdx,%rax # add m to (i*cols+j)*4, place in %rax 0x4006cc <+70>: mov (%rax),%eax # copy m[i*cols+j] to %eax 0x4006ce <+72>: add %eax,-0x4(%rbp) # add m[i*cols+j] to total
The first instruction loads the address of matrix m
into register %rax
. The add
instruction adds (i*cols + j)*4
to the address of m
to correctly calculate the offset of element (i,j). The third instruction dereferences the
address in %rax
and places the value in %eax
. Notice the use of %eax
as the destination component register; since
our matrix contains integers, and integers take up 4 bytes of space, component register %eax is again used instead of %rax
.
The last instruction adds the value in %eax
to the accumulator total
, which is located at stack address %rbp-0x4
.
Let’s consider how element (1,2) is accessed in Figure 2. For convenience, the figure is reproduced below:

Element (1,2) is located at address M1 + 1*COLS + 2
. Since COLS
= 3
, element (1,2) corresponds to M1+5
. To access the element at this location,
the compiler must multiply 5
by the size of the int
data type (4
bytes), yielding the offset M1+20
, which corresponds to
byte x20 in the figure. Dereferencing this location yields element 5, which is indeed element (1,2) in the matrix.
7.8.2. Non-contiguous Matrix
The non-contiguous matrix implementation is a bit more complicated. Figure 4 visualizes how M2
may be laid out in memory:

Notice that the array of pointers is contiguous, and that each array pointed to by an element of M2
(e.g. M2[i]
) is contiguous.
However, the individual arrays are not contiguous with each other. Since M2
is an array of pointers, each element of M2
takes 8 bytes of space. In contrast, since M2[i]
is an int
array, each element of M2[i]
is 4 bytes away.
The sumMatrix()
function below takes an array of integer pointers (called matrix
) as its first parameter, and
a number of rows and columns as its second and third parameters:
int sumMatrix(int **matrix, int rows, int cols) {
int i, j, total=0;
for (i = 0; i < rows; i++) {
for (j = 0; j < cols; j++) {
total += matrix[i][j];
}
}
return total;
}
While this function looks nearly identical to the sumMat()
function shown earlier, the matrix
accepted by this function consists of a contiguous array of pointers. Each pointer contains the
address of a separate contiguous array, which corresponds to a separate row in the matrix.
The corresponding assembly for sumMatrix()
follows. Each line is annotated with its English translation.
Dump of assembler code for function sumMatrix: 0x4006ee <+0>: push %rbp # save rbp 0x4006ef <+1>: mov %rsp,%rbp # update rbp (new stack frame) 0x4006f2 <+4>: mov %rdi,-0x18(%rbp) # copy matrix to %rbp-0x18 0x4006f6 <+8>: mov %esi,-0x1c(%rbp) # copy rows to %rbp-0x1c 0x4006f9 <+11>: mov %edx,-0x20(%rbp) # copy cols to %rbp-0x20 0x4006fc <+14>: movl $0x0,-0x4(%rbp) # copy 0 to %rbp-0x4 (total) 0x400703 <+21>: movl $0x0,-0xc(%rbp) # copy 0 to %rbp-0xc (i) 0x40070a <+28>: jmp 0x40074e <sumMatrix+96> # goto <sumMatrix+96> 0x40070c <+30>: movl $0x0,-0x8(%rbp) # copy 0 to %rbp-0x8 (j) 0x400713 <+37>: jmp 0x400742 <sumMatrix+84> # goto <sumMatrix+84> 0x400715 <+39>: mov -0xc(%rbp),%eax # copy i to %eax 0x400718 <+42>: cltq # convert i to 64-bit integer 0x40071a <+44>: lea 0x0(,%rax,8),%rdx # multiply i by 8, place in %rdx 0x400722 <+52>: mov -0x18(%rbp),%rax # copy matrix to %rax 0x400726 <+56>: add %rdx,%rax # add i*8 to matrix, place in %rax 0x400729 <+59>: mov (%rax),%rax # copy matrix[i] to %rax (pointer) 0x40072c <+62>: mov -0x8(%rbp),%edx # copy j to %edx 0x40072f <+65>: movslq %edx,%rdx # convert j to a 64-bit integer 0x400732 <+68>: shl $0x2,%rdx # multiply j by 4, place in %rdx 0x400736 <+72>: add %rdx,%rax # add j*4 to matrix[i], put in %rax 0x400739 <+75>: mov (%rax),%eax # copy matrix[i][j] to %eax 0x40073b <+77>: add %eax,-0x4(%rbp) # add matrix[i][j] to total 0x40073e <+80>: addl $0x1,-0x8(%rbp) # add 1 to j (j++) 0x400742 <+84>: mov -0x8(%rbp),%eax # copy j to %eax 0x400745 <+87>: cmp -0x20(%rbp),%eax # compare j with cols 0x400748 <+90>: jl 0x400715 <sumMatrix+39> # if (j < cols) goto <sumMatrix+39> 0x40074a <+92>: addl $0x1,-0xc(%rbp) # add 1 to i (i++) 0x40074e <+96>: mov -0xc(%rbp),%eax # copy i to %eax 0x400751 <+99>: cmp -0x1c(%rbp),%eax # compare i with rows 0x400754 <+102>: jl 0x40070c <sumMatrix+30> # if (i < rows) goto <sumMatrix+30> 0x400756 <+104>: mov -0x4(%rbp),%eax # copy total to %eax 0x400759 <+107>: pop %rbp # restore %rbp 0x40075a <+108>: retq # return total
Once again, variables i
, j
, and total
are at stack addresses %rbp-0xc
, %rbp-0x8
and
and %rbp-0x4
respectively. Input parameters matrix
, row
, and cols
are located at stack
addresses %rbp-0x18
, %rbp-0x1c
, and %rbp-0x20
respectively. Let’s zoom in on the section
that deals specifically with an access to element (i,j), or matrix[i][j]
:
0x400715 <+39>: mov -0xc(%rbp),%eax # copy i to %eax 0x400718 <+42>: cltq # convert i to 64-bit integer 0x40071a <+44>: lea 0x0(,%rax,8),%rdx # multiply i by 8, place in %rdx 0x400722 <+52>: mov -0x18(%rbp),%rax # copy matrix to %rax 0x400726 <+56>: add %rdx,%rax # add i*8 to matrix, place in %rax 0x400729 <+59>: mov (%rax),%rax # copy matrix[i] to %rax (pointer)
The five instructions above compute matrix[i]
, or *(matrix+i)
. Since matrix[i]
contains a pointer, i
is first converted to a 64-bit integer. Then, the compiler
multiplies i
by 8 prior to adding it to matrix
to calculate the correct address offset (recall
that pointers are 8 bytes in size). The instruction at <sumMatrix+59>
then dereferences the calculated
address to get the element matrix[i]
.
Since matrix
is an array of int
pointers, the element located at matrix[i]
is itself
an int
pointer. The jth element in matrix[i]
is located at offset j*4
in the matrix[i]
array.
The next set of instructions extract the jth element in array matrix[i]
:
0x40072c <+62>: mov -0x8(%rbp),%edx # copy j to %edx 0x40072f <+65>: movslq %edx,%rdx # convert j to a 64-bit integer 0x400732 <+68>: shl $0x2,%rdx # multiply j by 4, place in %rdx 0x400736 <+72>: add %rdx,%rax # add j*4 to matrix[i], put in %rax 0x400739 <+75>: mov (%rax),%eax # copy matrix[i][j] to %eax 0x40073b <+77>: add %eax,-0x4(%rbp) # add matrix[i][j] to total
The first instruction in this snippet loads variable j
into register %edx
. The
movslq
instruction at <sumMatrix+65>
converts %edx
into a 64-bit integer, storing
the result in 64-bit register %rdx
. The compiler then uses the left shift (shl
) instruction to
multiply j
by 4 and stores the result in register %rdx
. The compiler finally adds the
resulting value to the address located in matrix[i]
to get the address of element matrix[i][j]
.
The instructions at <sumMatrix+75>
and <sumMatrix+77>
obtain the value at matrix[i][j]
and
add the value to total
.
Let’s revisit Figure 4 to consider an example access of M2[1][2]. For convenience, the figure is reproduced below:

Note that M2
starts at memory location x0. The compiler first computes the address of M2[1]
by
multiplying 1 by 8 (sizeof(int *)
) and adding it to the address of M2
(x0), yielding the new address
x8. A dereference on this address yields the address associated with M2[1]
, or x36.
The compiler then multiplies index 2 by 4 (sizeof(int)
), and adds the result (8) to x36, yielding a
final address of x44. The address x44 is dereferenced, yielding the value 5.
Sure enough, the element in Figure 4 that corresponds to M2[1][2]
has the value 5.