8.2. Common Instructions

In this section, we discuss several common x86 assembly instructions. Table 1 lists the most foundational instructions in x86 assembly.

Table 1. Most Common Instructions
Instruction Translation

mov S, D

S → D (copies value of S into D)

add S, D

S + D → D (adds S to D and stores result in D)

sub S, D

D - S → D (subtracts S from D and stores result in D)

Therefore, the sequence of instructions

mov    0x8(%ebp),%eax
add    $0x2,%eax

translates to:

  • Copy the value at location %ebp + 0x8 in memory (or M[%ebp + 0x8]) to register %eax.

  • Add the value 0x2 to register %eax, and store the result in register %eax.

The three instructions shown in Table 1 also form the building blocks for instructions that maintain the organization of the program stack (i.e., the call stack). Recall that registers %ebp and %esp refer to the frame pointer and stack pointer, respectively, and are reserved by the compiler for call stack management. Recall from our earlier discussion on program memory that the call stack stores local variables and parameters and helps the program track its own execution (see Figure 1).

The parts of a program’s address space.
Figure 1. The parts of a program’s address space

On IA32 systems, the execution stack grows toward lower addresses. Like all stack data structures, operations occur at the "top" of the stack. The x86 ISA provides two instructions (Table 2) to simplify call stack management.

Table 2. Stack Management Instructions
Instruction Translation

push S

Pushes a copy of S onto the top of the stack. Equivalent to:

sub $4, %esp
mov S, (%esp)

pop D

Pops the top element off the stack and places it in location D. Equivalent to:

mov (%esp), D
add $4, %esp

Notice that while the three instructions in [Basic] require two operands, the push and pop instructions in [Stack] require only one operand apiece.

8.2.1. Putting It All Together: A More Concrete Example

Let’s take a closer look at the adder2 function:

//adds two to an integer and returns the result
int adder2(int a) {
    return a + 2;
}

and its corresponding assembly code:

0804840b <adder2>:
 804840b:       55                      push   %ebp
 804840c:       89 e5                   mov    %esp,%ebp
 804840e:       8b 45 08                mov    0x8(%ebp),%eax
 8048411:       83 c0 02                add    $0x2,%eax
 8048414:       5d                      pop    %ebp
 8048415:       c3                      ret

The assembly code consists of a push instruction, followed by a couple of mov instructions, an add instruction, a pop instruction, and finally a ret instruction. To understand how the CPU executes this set of instructions, we need to revisit the structure of program memory. Recall that every time a program executes, the operating system allocates the new program’s address space (also known as virtual memory). Virtual memory and the related concept of processes are covered in greater detail in chapter 13; for now, it suffices to think of a process as the abstraction of a running program and virtual memory as the memory that is allocated to a single process. Every process has its own region of memory called the call stack. Keep in mind that the call stack is located in process/virtual memory, unlike registers (which are located on the CPU).

Figure 2 depicts a sample state of the call stack and registers prior to the execution of the adder2 function.

frame1
Figure 2. Execution stack prior to execution

Notice that the stack grows toward lower addresses. Registers %eax and %edx currently contain junk values. The addresses associated with the instructions in the code segment of program memory (0x804840b-0x8048415) have been shortened to (0x40b-0x415) to improve figure readability. Likewise, the addresses associated with the call stack segment of program memory have been shortened to 0x108-0x110 from 0xffffd108-0xffffd110. In truth, call stack addresses occur at higher addresses in program memory than code segment addresses.

Pay close attention to the initial (made up) values of registers %esp and %ebp: they are 0x10c and 0x12a, respectively. The call stack currently has the value 0x28 (or 40) at stack address 0x110 (why and how this got here will be covered in our discussion on functions). The upper-left arrow in the following figures visually indicates the currently executing instruction. The %eip register (or instruction pointer) shows the next instruction to execute. Initially, %eip contains address 0x40b which corresponds to the first instruction in the adder2 function.


frame2

The first instruction (push %ebp) places a copy of the value in %ebp (or 0x12a) on top of the stack. After it executes, the %eip register advances to the address of the next instruction to execute (or 0x40c). The push instruction decrements the stack pointer by 4 ("growing" the stack by 4 bytes), resulting in a new %esp value of 0x108. Recall that the push %ebp instruction is equivalent to:

sub $4, %esp
mov %ebp, (%esp)

In other words, subtract 4 from the stack pointer and place a copy of the contents of %ebp in the location pointed to by the dereferenced stack pointer, (%esp).


frame3

Recall that the structure of the mov instruction is mov S,D, where S is the source location, and D is the destination. Thus, the next instruction (mov %esp, %ebp) updates the value of %ebp to 0x108. The register %eip advances to the address of the next instruction to execute, or 0x40e.


frame4

Next, mov 0x8(%ebp), %eax is executed. This is a bit more complicated than the last mov instruction. Let’s parse it by consulting the operand table from the previous section. First, 0x8(%ebp) translates to M[%ebp + 0x8]. Since %ebp contains the value 0x108, adding 8 to it yields 0x110. Performing a (stack) memory lookup on 0x110 yields the value 0x28 (recall that 0x28 was placed on the stack by previous code). So, the value 0x28 is copied into register %eax. The instruction pointer advances to address 0x411, the next address to be executed.


frame5

Afterwards, add $0x2, %eax is executed. Recall that the add instruction has the form add S,D and places the quantity S + D in the destination D. So, add $0x2, %eax adds the constant value 0x2 to the value stored in %eax (or 0x28), resulting in 0x2A being stored in register %eax. Register %eip advances to point to the next instruction to be executed, or 0x414.


frame6

The next instruction that executes is pop %ebp. This instruction "pops" a value off call stack and places it in destination register %ebp. Recall that this instruction is equivalent to the following sequence of two instructions:

mov (%esp), %ebp
add $4, %esp

After this instruction executes, the value at the top of the stack (%esp) or (M[0x108]) is copied into register %ebp. Thus, %ebp now contains the value 0x12a. The stack pointer increments by 4, since the stack grows toward lower addresses (and consequently, shrinks toward higher ones). The new value of %esp is 0x10c, and %eip now points to the address of the last instruction to execute in this code snippet (0x415).


The last instruction executed is ret. We will talk more about what happens with ret in future sections when we discuss function calls, but for now it suffices to know that it prepares the call stack for returning from a function. By convention, the register %eax always contains the return value (if one exists). In this case, the function returns the value 0x2A, which corresponds to the decimal value 42.

Before we continue, note that the final values in registers %esp and %ebp are 0x10c and 0x12a, respectively, which are the same values as when the function started executing! This is normal and expected behavior with the call stack. The purpose of the call stack is to store the temporary variables and data of each function as it executes in the context of a program. Once a function completes executing, the stack returns to the state it was in prior to the function call. As a result, you will commonly see the following two instructions at the beginning of a function:

push %ebp
mov %esp, %ebp

and the following two instructions at the end of every function:

pop %ebp
ret